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by Black Eagle (Tim Vogel) Hi-Res JPEG (204 MB in .ZIP format) (66.2 MB in .ZIP format) (23.4 MB in .ZIP format) (9.6 MB in .ZIP format) |
Description from The
Lh'owon Ar'kives -
Did you like the original high-res texture enhancement pack? Then check
this out: All the textures from Marathon: Infinity, Marathon 2: Durandal, and
M1A1, now all in
24-bit 1024 x 1024 high-res versions! (and absolutely every single one of 'em
uses millions of colors). Very
easy to install because it simply replaces the old texture enhancement pack by
just dragging the files. Now, if you got the latest version of Aleph One and a
kick-ass video card then this is what you need to play Marathon at it's best!
- Textures have been remade in JPEG format, and are now substantially smaller
than their old counterparts.
For more info and screenshots go here. | |
by Black Eagle (Tim Vogel) Hi-Res JPEG (71.9 MB in .ZIP format) (25.2 MB in .ZIP format) (10.0 MB in .ZIP format) (4.7 MB in .ZIP format) |
Description from Orbital
Arm -
The M1A1 (Marathon to Aleph One) textures from Earthquake Software's Total Texture Enhancement package. Offered in tiny (128x128), low (256x256), medium (512x512) and high (1024x1024) resolution formats, these versions are optimized 24-bit JPEG images. Optional starscapes and scripts are included with this package. Only use ONE of the included scripts, default or an alternate starscape, in your 'Scripts' folder at any time. Use WinZip to extract these archive files. Recommended VRAM requirements: 256 MB for Hi-Res, 128 MB for Mid-Res, 64 MB for Low-Res, and 32 MB for the Tiny-Res. If you decide to use one of the new Alternate Starscapes, simply copy the MML script found in the 'Alternate Starscapes' sub-directory into the 'Scripts' directory. WARNING: This MUST replace any existing textures M1A1 script file present in the 'Scripts' folder, so make sure you COPY the alternate script file from the folder instead of moving it. That way, the script files will be preserved in their original sub-folder, even if you delete them from the 'Scripts' folder at a later time. | |
by Black Eagle (Tim Vogel) Hi-Res JPEG (87.1 MB in .ZIP format) (27.7 MB in .ZIP format) (10.7 MB in .ZIP format) (4.8 MB in .ZIP format) |
Description from Orbital
Arm -
The Marathon 2: Durandal textures from Earthquake Software's Total Texture Enhancement package. Offered in tiny (128x128), low (256x256), medium (512x512) and high (1024x1024) resolution formats, these versions are optimized 24-bit JPEG images. Use the default script, the 'green alien goo' script, or the 'alternate landscape' script in your 'Scripts' folder, but NOT more than one of these at the same time. Use WinZip to extract these archive files. Recommended VRAM requirements: 256 MB for Hi-Res, 128 MB for Mid-Res, 64 MB for Low-Res, and 32 MB for the Tiny-Res. | |
by Black Eagle (Tim Vogel) Hi-Res JPEG (68.4 MB in .ZIP format) (23.2 MB in .ZIP format) (9.4 MB in .ZIP format) (4.4 MB in .ZIP format) |
Description from Orbital
Arm -
The Marathon: Infinity textures from Earthquake Software's Total Texture Enhancement package. Offered in tiny (128x128), low (256x256), medium (512x512) and high (1024x1024) resolution formats, these versions are optimized 24-bit JPEG images. Use the default script, the 'green alien goo' script, or the 'alternate landscape' script in your 'Scripts' folder, but NOT more than one of these at the same time. Use WinZip to extract these archive files. Recommended VRAM requirements: 256 MB for Hi-Res, 128 MB for Mid-Res, 64 MB for Low-Res, and 32 MB for the Tiny-Res. | |
by Black Eagle (Tim Vogel) (The Windows version is now included with the Scenario-specific packages for M1A1, M2, and Infinity) |
Description from Orbital
Arm -
With 2048x1080 Landscape textures for M2/Infinity, this "Landscape Enhancement Package" is derived from Earthquake Software's "Landscape Enhancement Pack 1.0" for Mac Aleph One users found at FileBall. The landscapes are also offered in lower resolutions for low-end PCs. All four packages include alternate L'howon day and night landscapes for both the M2 and Infinity landscape sets (four bonus landscapes in each package), which are activated by their respective Script files. Use the default script OR the 'alternate' landscape script in your 'Scripts' folder, but NOT both at the same time. Now included with the Texture packages. | |
by Raul Bonilla Hi-res JPEG (11.9 MB in .ZIP format) (2.97 MB in .ZIP format) |
Description from The Archives -
Just what they sound like - Max Payne textures designed to replace the standard M1 textures in M1A1. Available in hi-res (256x256) and low-res (128x128). Version 1.1 adds Grendel textures for compatibility with the new secret level. | |
by Raul Bonilla (22.0 MB in .ZIP format) (5.95 MB in .ZIP format) (13.9 MB in .ZIP format) (3.70 MB in .ZIP format) |
THIS TEXTURE PACK FOR M1A1 IS OLDER THAN THE 'M1A1 TEXTURE
ENHANCEMENT 6.0'
Description from included ReadMe - The textures included in this pack were made originally for Marathon: Resurrection by Jay Faircloth. Jay, being a good fella, donated his work to the M1A1 project, and hence, to the Marathon community at large. Once Raul stopped smashing his head against the roof, he realized Jay's textures didn't cover all the wall bitmaps in the Shapes file. So he created the missing textures. These textures can be found inside the grendel and pid directories; plus the starscape, lava12 and water19 textures, located elsewhere. Hi-res (256x256). Also available in low-res (128x128). | |
by Tophet (3.74 MB in .ZIP format) (1.13 MB in .ZIP format) (1.76 MB in .ZIP format) (0.62 MB in .ZIP format) |
THIS BONUS PACK FOR M1A1 IS INCLUDED WITH 'M1A1 TEXTURE
ENHANCEMENT 5.0'
Description from included ReadMe - If you decide to use one of these new Alternate Starscapes, simply copy the MML script found in any of the sub-directories into the Scripts directory. WARNING: This will overwrite any existing Revival MML script file for the same type and resolution present in the Scripts folder, so make sure you COPY the alternate script file instead of moving it. That way, the script files (including the standard Revival MML script found in the "original" sub-directory) will be preserved and you will be able to change your M1A1 starscapes whenever you wish. Created for the "M1A1 for SDL v1.5 Special Edition", this bonus pack contains a moonscape texture and four bonus starscape textures for players to use by copying the appropriate MML into the Scripts folder. The "Marathon Revival Texture Pack for M1A1" is required to run the Bonus Pack. WARNING: The resolution and file format used must be the same or you will very likely have problems (ie. low-res PNG Bonus Pack with low-res PNG Revival Pack). Only ONE Revival MML script should be present in your Scripts folder at any time. Hi-res (256x256). Also available in low-res (128x128). |